Without a story,
there is no animation. Developing a story on your own is difficult in and of
itself, but with animation this whole process is exponentially different. The
planning process of an animation is one of the most intriguing aspects of the
whole story development process in my opinion. While filmmakers who are not
doing animation plot everything out using storyboards before hand, they have a
lot of give when shooting a film.
For instance, a
filmmaker may think that a certain shot would look really good, but if he wants
to change that specific shot it is totally possible. With animation, the
animators must plan out each and every shot of the piece down to the finest
detail before they even begin. Having to envision a whole entire story on the
screen before you even see it on a screen can be tough! Not only that, but you
also have to worry about producing a good story on top of all this. In chapter
ten of our text there is a quote from a Disney animator. He states, “A good
story cannot be ruined by poor animation, but neither can a poor story be saved
by the very best animation.” (Johnston and Thomas. 367). This just goes to show
that story is one of the most important aspects of animation, and careful
planning will result in the story being told to the best of your ability.
In conclusion, for
me planning was the most interesting part about telling a story in regards to
animation. As someone who is more into digital filmmaking, I commend all the
animators who have to go through the long process of fully developing a story
for animation.

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